Difficulty in Outriders will be dictated by the World Tier that you are playing in. The level of the World Tier will affect the health, armor, and damage of enemies, and also the quality of drops that you can get from them.
The World Tier that you have access to will depend on your performance in quests and missions. The better you play, the more World Tier experience you earn, allowing you to unlock the next World Tier. If you would prefer to play on an easier tier, you can simply select it from the menu, but you will not be able to generate experience to get to your next step in World Tier difficulty.
You also lose World Tier experience when you die, adding risk and ensuring people do not simply spawn spam their way through the World Tiers. If you want to progress, you will need to get better loot to help you survive. As you climb through the Tiers, elements like min/maxing and properly performing well thought out tactics with your cooperative buddies will become more important.
Loot Drops
And interesting element about World Tiers is that they will allow you to get loot drops that are higher than your character level, and you will be able to use them in that World Tier, but not in a lower one. As you climb through the Tiers, this additional loot drop level will continue to increase.
Scaling based on player count
Outriders’ difficult level will also scaled based on player count. If you are playing with buddies, things will be more difficult than if you were playing alone. Overall, it should all balance out, but it also provides solo players with a means to progress instead of smacking their head off a wall by trying to clear content that is balanced for three people.
All World Tiers
01 – Story
- Enemy level: -2Legendary Drop Rate:10%Chance for higher rarity: 70%-2 Levels to dropped itemsPermanent Unlock: wearable item level cap: 0
02 – Easy
- Enemy level: -1Legendary Drop Rate: 50%Chance for higher rarity: 90%-1 Level to dropped itemsPermanent Unlock: wearable item level cap: 0
03 – Normal
- Enemy level unchangedLegendary Drop Rate: 100%Chance for higher rarity: 100%0 Levels to dropped itemsPermanent Unlock: wearable item level cap: 0
04 – Hard
- Enemy level: +1Legendary Drop Rate: 150%Chance for higher rarity: 105%+1 Levels to dropped itemsPermanent Unlock: wearable item level cap: +1
05 – Expert
- Enemy level: +2Legendary Drop Rate: 200%Chance for higher rarity: 110%+2 Levels to dropped itemsPermanent Unlock: wearable item level cap: +2
06 – Master
- Enemy level: +3Legendary Drop Rate: 250%Chance for higher rarity: 115%+3 Levels to dropped itemsPermanent Unlock: wearable item level cap: +3
07 – Legend
- Enemy level: +4Legendary Drop Rate: 300%Chance for higher rarity: 125%+4 Levels to dropped itemsPermanent Unlock: wearable item level cap: +4Reward for unlocking: Epic Gear (Weapon)
08 – Immortal
- Enemy level: +5Legendary Drop Rate: 350%Chance for higher rarity: 135%+5 Levels to dropped itemsPermanent Unlock: wearable item level cap: +5Reward for unlocking: Epic Gear (Weapon)
09 – Frantic
- Enemy level: +6Legendary Drop Rate: 400%Chance for higher rarity: 145%+6 Levels to dropped itemsPermanent Unlock: wearable item level cap: +6Reward for unlocking: Resource Pack (Titanium)
10 – Impossible
- Enemy level: +7Legendary Drop Rate: 450%Chance for higher rarity: 155%+7 Levels to dropped itemsPermanent Unlock: wearable item level cap: +7Reward for unlocking: Epic Gear (Weapon)
11 – Inferno
- Enemy level: +8Legendary Drop Rate: 500%Chance for higher rarity: 165%+8 Levels to dropped itemsPermanent Unlock: wearable item level cap: +8Reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)
12 – Torment
- Enemy level: +9Legendary Drop Rate: 550%Chance for higher rarity: 180%+9 Levels to dropped itemsPermanent Unlock: wearable item level cap: +9Reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)
13 – Nightmare
- Enemy level: +10Legendary Drop Rate: 600%Chance for higher rarity: 200%+10 Levels to dropped itemsPermanent Unlock: wearable item level cap: +10Reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)
14 – Insanity
- Enemy level: +11Legendary Drop Rate: 700%Chance for higher rarity: 225%+11 Levels to dropped itemsPermanent Unlock: wearable item level cap: +11Reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)
15 – Madness
- Enemy level: +12Legendary Drop Rate: 800%Chance for higher rarity: 250%+12 Levels to dropped itemsPermanent Unlock: wearable item level cap: +12Reward for unlocking: Legendary Gear (Weapon), Resource Pack (Titanium)