The head of Xbox, Phil Spencer, recently talked about cloud-based gaming with Gamespot. The focus of this discussion revolved around xCloud and how the service will fit in a traditionally console-based industry.
“I think that the cloud inevitability as part of gaming is absolutely true. But we have more compute devices around us than we’ve ever had, whether it’s your phone, a Surface Hub, or an Xbox. The world where compute devices are gone and it’s all coming from the cloud just isn’t the world that we live in today.”
Cloud gaming and home consoles do not perform equally
By saying that “anybody should tell you that there’s no lag,” Spencer addressed the concerns about the experience on the cloud performing worst than the one on a console.
Lastly, Spencer pointed out that shifting to new technologies takes time. Despite the service starts in 2019, in certain markets.